The Hunter'south Grove has "become a theater congenital on mountains of basic", we wrote in the guide to the bosses of Nighttime Souls Two dedicated to the chariot of the executioner. The forest was to all intents and purposes a stage where they were held regular undead hunts, hunted for their diversity. The more than unfortunate ended up the residuum of their (earthly) days in the Purgatory of the Undead, which is actually a detour from the Hunter'southward Grove, a prison where they were tortured by the Executioner's Chariot.

The luckiest, if nosotros desire to say so, hunted, killed but not considered eligible for Purgatory were instead buried in some arranged catacombs scattered towards the stop of the dark grove. In these, some skeletons still rise and again, because of the necromancers who disturb their remainder: theirs is an instinctive revenge towards the male monarch and his commanders, those who managed the hunting parties.

The roar of a nearby waterfall is actually the signal of the true masters of the area: those commanders who betrayed the king and joined the skeletal ranks becoming the Lords of Skeletons.

Similar to the Sentinels of Doom, this is also a one-on-three fight. Unlike the Sentinels who had iii life confined each, the Skeleton Lords share ane, only it's not all equally elementary as it sounds. They lost their nom de guerre, and thethe just thing that differentiates them is the weapon they wield:

  • The sinister Skeleton Lord wields a scythe.
  • The central Skeleton Lord wields a magical staff with which he uses pyromancy.
  • The correct Skeleton Lord uses a dark halberd and pyromancy.

Keep these differences in mind, because the peculiarity of the boss is that A certain type of skeletons go far to Lord killed to support the remaining ones. In detail:

  • Killing the Skeleton Lord with the scythe will bring skeletons with scimitar and shields.
  • Killing the Skeleton Lord with the staff will bring skeletons-wheel.
  • Killing the correct Skeleton Lord with the halberd will bring skeletons with 2 glauts.

È essential to kill a Lord kickoff and accept care of his skeletons before moving on to the next since the skeletons merely arrive at the death of a specific lord. Some other tip that greatly simplifies the boss fight is leave the Skeleton Lord with the staff for concluding as the infamous wheel-skeletons, coupled with the photographic camera, are among the most devastating enemies in Night Souls II.

Taking these aspects into account, the Skeleton Lords are "a lot of smoke and no roast", despite their introduction that sees them descend from the throne of bones on which they sabbatum and the loonshit, large and divided by 3 piles of bones that serve as pillars, can exist used to your advantage to split the bosses and especially the modest skeletons, which peradventure found the existent difficulty of this test.

They all are weak to fire, to edgeless attacks and, at the time, to the sacred urns before they were patched and rendered almost ineffective. Allow'south see the attacks as usual, the list of which is rather skeletal (ba dum tss, Editor's notation).

Attacks:

  • Sickle Strike / Halberd Strike: Skeleton Lords with scythe and halberd respectively will strike. They are really simple attacks, so much and so that you can contrivance them, get around them and punish them with a backstab.
  • Burn down ball: Lords with staff and halberd volition shoot a fireball, showing themselves non these swell pyromancers in the end. Dodge from the side, or even easier to take cover behind a column in the arena.
  • Necromancy: non a real assail just as mentioned the skeletons will be added to the party at every decease of a Lord. Get rid of them before dealing with another Lord to avert being surrounded and beware that the skeletons are capable of parrying. One tactic to get rid of them temporarily is to throw a lure skull in the reverse direction (or if yous are a sorcerer the spell Brama, available for buy from Carhillion).

The boss is considered defeated when both the Lords and all the small skeletons have fallen.

Drop:

fifteen.000 souls.

Soul of the Skeleton Lord (cosmos, from Straid: Roaring Halberd).

Lapis Lazuli Ring +two (New Game + only or later on using an Ascetic Bonfire).

The Skeleton Lord set becomes available for purchase from Gren in Purgatory for the Undead.

Lore:

In the Hunter's Grove, fourth dimension has eroded the distinction between jailers and prisoners and betwixt hunters and casualty. Now they are nothing more skeletons, destined to haunt the woods and called to duty by the bed they call grave when necessary.

The Dark Souls saga is full of tricks of fate, and the Skeleton Lords are no exception: even humans once, they as well accept had to deal with the curse and get what they take hunted for so long, enough to become commanders of the hunting season in undead sauce. Reduced to a fluttering imperial robe and two cerise optics they have forgotten their old mission and their loyalty to the king and, abased to their rot, they are reborn with another: to create a kingdom of bones by wearing three crowns of the same shape.

"At the game of the throne either you lot win or you dice. There is no third possibility ", it is said in a pop fantasy saga far from over. The Lords of the Skeletons are dead merely in their rebirth they believe they have won, sitting on bony thrones made upward of the carcasses they themselves had hunted long agone. This belief remained for a long fourth dimension, until a chosen one arrived crossing a cracking body of water of ​​grass.

► Night Souls 2 is an RPG-Adventure game adult by FromSoftware and published by FromSoftware Bandai Namco for PC, PlayStation 3 and Xbox 360, the video game was released on xi/03/2014 The version for PC came out on 25/04/2014